Experiential Category
- D&AD Awards 2020
Work that brings about interaction between brands and consumers through experience-led activations. May be digital, physical or a combination of both. For example, stunts, pop-up shops, installations, technology-led experiences and responsive environments, live stream events, interactive brand videos, online retail.
NoneSubcategories
You can enter your work in the following subcategories.
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1301 - Community Experience
Branded activations or ideas taking place within communities, or bringing them together, to optimise a shared experience. -
1302 - Branded Entertainment Experience
Branded entertainment experiences, for example live shows, events, concerts and festivals. -
1303 - Public Environments
Branded environments or experiences in public spaces. -
1304 - Expos, Conventions & Trade Shows
Brand activations and stands at expos, conventions and trade shows. -
1305 - Out-of-Home
Out-of-home experiences and activations, for example guerrilla marketing, stunts and ambient. -
1306 - Retail
Retail experiences that enhance a purchasing process. Includes in-store activations, pop-up shops and street vendor experiences. -
1307 - Gamification
Where a brand message is brought to life through engagement in a game or competition. May include digital games and apps or physical activities. In-game adverts and branding should be entered into the Direct category. -
1308 - Use of Technology
Branded environments where the core element is heightened by the use of technology such as 360 video, voice activation, immersion or multi-platform. May include projection mapping or user-activated experiences. For AR and VR see the Use of Realities category. -
1309 - Use of Realities
Work where augmented, virtual or mixed realities play a key role in conveying the brand message.
Branded Entertainment Experience (1)
Community Experience (6)
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Caught on Camera
- Experiential
- Apple
- Apple
- Experiential
- Community Experience
- 2020
-
Mutts4Trucks
- Experiential
- BBDO New York
- Mars Petcare
- Experiential
- Community Experience
- 2020
-
The Connected Island
- Experiential
- Boys + Girls
- Three Ireland
- Experiential
- Community Experience
- 2020
-
Love Calls Back
- Experiential
- McCann New York
- Verizon
- Experiential
- Community Experience
- 2020
-
The Bell: A Taco Bell Hotel and Resort
- Experiential
- United Entertainment Group/Edelman
- Taco Bell
- Experiential
- Community Experience
- 2020
-
Toy Rescue
- Experiential
- TBWA\Paris
- Dagoma
- Experiential
- Community Experience
- 2020
Gamification (4)
-
Stevenage
- Experiential
- DAVID Madrid / DAVID Miami
- Burger King
- Experiential
- Gamification
- 2020
-
BACK2LIFE
- Experiential
- Cheil PengTai
- Samsung
- Experiential
- Gamification
- 2020
-
L05T
- Experiential
- DDB Group New Zealand
- Lotto New Zealand
- Experiential
- Gamification
- 2020
-
Swipe Night
- Experiential
- 72andSunny Los Angeles
- Tinder
- Experiential
- Gamification
- 2020
Out-of-Home (10)
-
Air Max Graffiti Stores
- Experiential
- AKQA São Paulo
- Nike
- Experiential
- Out-of-Home
- 2020
-
Grave of Thrones
- Experiential
- DDB Sydney
- Foxtel
- Experiential
- Out-of-Home
- 2020
-
Burn That Ad
- Experiential
- David São Paulo
- Burger King
- Experiential
- Out-of-Home
- 2020
-
The Illegal Blood Bank
- Experiential
- ELVIS
- LADbible Group
- Experiential
- Out-of-Home
- 2020
-
Clear
- Experiential
- AMVBBDO
- Diageo
- Experiential
- Out-of-Home
- 2020
-
Electric Everywhere
- Experiential
- Jung von Matt
- BMW Group
- Experiential
- Out-of-Home
- 2020
-
Lion – Black Laundry
- Experiential
- DDB Group New Zealand
- Lion New Zealand
- Experiential
- Out-of-Home
- 2020
-
PURINA – Street Vet
- Experiential
- McCann Paris
- Nestlé Purina PetCare Company
- Experiential
- Out-of-Home
- 2020
-
The Future Doesn't Suck
- Experiential
- BBDO New York
- Bacardi
- Experiential
- Out-of-Home
- 2020
-
Uber Eats Shark Bait
- Experiential
- Special Group Auckland
- Uber Eats
- Experiential
- Out-of-Home
- 2020
Public Environments (2)
Retail (2)
Use of Realities (4)
-
Burn That Ad
- Experiential
- David São Paulo
- Burger King
- Experiential
- Use of Realities
- 2020
-
JFK Moonshot
- Experiential
- Digitas Boston
- JFK Presidential Library and Museum
- Experiential
- Use of Realities
- 2020
-
Lessons In Herstory
- Experiential
- Goodby Silverstein & Partners
- Daughters of the Evolution
- Experiential
- Use of Realities
- 2020
-
5G Kung Fu Showdown
- Experiential
- Ogilvy & Mather Beijing
- Huawei
- Experiential
- Use of Realities
- 2020
Use of Technology (3)
-
Get Up Alarm Clock
- Experiential
- AREA 23 AREA 23, An FCB Health Network Company
- Lilly Oncology
- Experiential
- Use of Technology
- 2020
-
Volkswagen Road Tales
- Experiential
- Isobar
- Volkswagen
- Experiential
- Use of Technology
- 2020
-
Dalí Lives
- Experiential
- Goodby Silverstein & Partners
- The Dalí (Salvador Dalí Museum)
- Experiential
- Use of Technology
- 2020
Jury
-
- Debbi Vandeven (President)
- Global Chief Creative Officer
- VMLY&R Kansas City
-
- Pansy Aung
- Creative Lead
- draftLine
-
- Chris Beresford-Hill
- Chief Creative Officer
- TBWA\Chiat\Day New York
-
- Dennis Lueck
- Chief Creative Officer
- Jung von Matt / Limmat Zurich
-
- Kate Lynham
- Creative Director
- UNIT9
-
- Stephan Roux
- Executive Creative Director & Founder
- itsnotrocketscience London
-
- Ceri Sampson
- Executive Creative Director
- Sky UK Ltd
-
- Pipha Youngmin Cho
- Executive Creative Director
- Cheil Worldwide