Commerce Jury
- D&AD Awards 2025
Creative commerce ideas that inspire and enhance the exchange of goods and services. Includes consumer and B2B transactions.
NoneHave a look at the subcategories below and download the entry kit for more information.
Visit D&AD Awards for translated versions.
Subcategories
You can enter your work in the following subcategories.
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6001 - Acquisition & Retention
Creative commerce solutions that retain existing customers, attract new customers, and increase customer activity. For example through loyalty programmes, benefit schemes or intercepting the shopping cycle. -
6002 - Brand Partnership
Collaborations between brands that give consumers access to unique product and purchasing experiences. For example an exclusive service, special offer or enhanced access to products. -
6003 - Cultural Experience
Creative commerce solutions centred around a specific or unique culture, trend, tradition or event, targeting consumers with shared behaviours, attitudes, values and practices. -
6004 - Customer Journey
Creative commerce solutions that offer a complete and consistent customer journey, from brand awareness through to delivery. Includes the use of digital applications that facilitate the experience such as shop assistants, chatbots, voice assistants, facial recognition and location-based technology. -
6005 - End-to-end
Creative, end-to-end commerce solutions that have been implemented at every point of the journey between the brand and customer, and that facilitate a complete customer experience. -
6006 - Entertainment
Shopping experiences packaged as entertainment. Includes retail theatre, activations, product demonstrations and gamification. -
6007 - Inclusive
Creative commerce that drives diversity, equity, equality and inclusion. For example, solutions that empower marginalised or underserved groups. -
6008 - Live
Creative use of live commerce, livestream and influencers to demonstrate products and interact with an audience in real time. -
6009 - Promotion
Creative commerce solutions that boost engagement or sales with a promotional item, service or event. -
6010 - Purchase Experiences
Methods of purchase that are centred around the consumer experience, where the purchase experience is inspiring or engaging, seamless or attractive. Includes real-world and virtual experiences, or a combination of both; and retail, events or social experiences facilitated by digital technology. -
6011 - Social
Campaigns that rely on social networks, channels and interactions to bring an idea to life and to drive transactions. Includes social networks, gaming communities and virtual worlds, for example. -
6012 - Sustainable
Creative commerce solutions centred around environmental sustainability targeting consumers and businesses to promote sustainable practices and behaviours. For example, responsible consumption and production, reduced consumption or abstention, waste management, or supply chain practices. -
6013 - Use of Data
Campaigns that use data to tailor and inspire commerce experiences to unlock access to unique benefits or goods and services. For example, personal data, anonymised data and geolocation data. -
6014 - Use of Emerging Technology
The use of immersive technologies to extend reality and change the way brands inspire transactions between real and virtual worlds, people and avatars. Includes the use of VR, AR, MR, AI and applications across web 3.0 and the metaverse.