Gaming Jury
- D&AD Awards 2021
Recognises exceptional brand messaging delivered through structured digital interactions, usually for play. Includes e-sports, mobile and online games, as well as a gamified experiences for commercial purposes.
Subcategories
You can enter your work in the following subcategories.
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5101 - Branded Game Design
Design and gameplay experiences that are successfully across all creative and technical fields; creating user-friendly, innovative and fluid gameplay that successfully conveys a brand message. -
5102 - Brand Integration
Integration of a brand within the game or narrative. Includes banners, brand tie-ups, takeovers, hacks, in-game billboards, gamification components, product placements, selective ads, incentivised ads, native ads, reward-based videos and the use of ad gating. -
5103 - Brand Partnership
Partnerships between brands and games, streamers, teams or individuals that engage with gamers and boost sales. Includes sponsorship deals, product endorsements, creation of gaming merchandise, pre/mid/post roll video and host-read ads. Unofficial partnerships are also eligible. -
5104 - User Participation
Branded games where the success of the idea relies on coordinated user participation or user generated content. For example, building teams, playing with other users, entering competitions. -
5105 - E-Commerce
Games that successfully drive in-app purchases or create native e-commerce opportunities to convert gamers into paying customers. Includes all gamified e-commerce experiences. -
5106 - Entertainment
Branded or brand-funded entertainment hosted on apps and gaming platforms, or gamified for use on other platforms. For example virtual concerts, festivals, performances, movies, racing, activities, story-driven games, puzzles etc. -
5107 - Experiential
Interaction between brands and consumers via gamified experience-led activations. For example competitions, training, inductions, product sampling, workshops etc. -
5108 - Educational
Branded or brand-funded gaming experiences that have been explicitly designed to have an educational purpose, or which have incidental or secondary educational value. -
5109 - New Realities & Emerging Media
Immersive gaming experiences where AR, VR, MR, AV or emerging media play a key role in bringing the idea to life. For cutting-edge work that's changing how brands use gaming to interact with consumers. -
5110 - Use of Data
Gaming experiences that are brought to life through the use of data. Includes geolocation, personal data etc.
Brand Integration (3)
Brand Partnership (3)
Educational (3)
Experiential (4)
-
Samsung X Cyberpunk
- Gaming
- adam&eveNYC
- Samsung
- Gaming
- Experiential
- 2021
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The Joker’s Escape
- Gaming
- Digital Kitchen
- Warner Bros.
- Gaming
- Experiential
- 2021
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The Birth of Gaming Tourism
- Gaming
- McCann London
- Microsoft / Xbox
- Gaming
- Experiential
- 2021
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The Skin Trade
- Gaming
- Wunderman Thompson Buenos Aires
- Fundación Manos Abiertas
- Gaming
- Experiential
- 2021
New Realities & Emerging Media (1)
Use of Data (1)
Jury
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- Rosh Singh (President)
- Managing Director
- UNIT9
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- Idriss Dabré
- Senior Art Director
- DDB Paris
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- Ben Furneaux
- Lead Designer
- Sony Computer Entertainment UK
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- Luiz Evandro Lima de Menezes
- Multimedia Director
- Vetor Zero/Lobo
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- Alemsah Ozturk
- Chief Happiness Officer & Chief Creative Officer
- 4129Grey
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- Marina Rodrigues
- Senior Producer
- Goodby Silverstein & Partners San Francisco
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- Soraya Sobh
- Head of Creator Management
- Fnatic
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- Jo Twist
- CEO
- UKIE - The Association for UK Interactive Entertai
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- Kailin Zhu
- Senior Designer
- UsTwo