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McEnroe vs McEnroe

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  • Entertain­ment
    Use of MR
  • Media
    Use of XR
  • Experiential
    Use of Technology
  • Gaming & Virtual Worlds
    Use of MR
  • Media
    Entertainment
  • Animation
    Use of XR
  • Creative Transformation
    Spaces
  • Experiential
    Use of MR
  • Film
    Innovation
  • Gaming & Virtual Worlds
    Use of Avatars
  • Media
    Collaboration
  • Media
    Events & Stunts
  • Digital
    Use of XR
  • Digital Design
    Use of Data
  • Direct
    Events
  • Direct
    Innovation
  • Direct
    Use of XR
  • Integrated
    Large Enterprise
  • Media
    Integrated
  • Spatial Design
    Installations

Comment from D&AD Community

  • “As much I don't want to admit AI is going to run the future of everything we touch, this campaign did it right. Craftsmanship of the work was impeccable, and they used the campaign to challenge what entertainment can be. I'm expecting more work will be like this in the future, but I commend this campaign for being quick in developing game-changing content.”

    Jax Jung, Global Creative Director, Cheil Worldwide

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